Void Gladiators
TrashArena rounds
- InterruptVoid Channel
Two casters cast at once — assign kicks left and right before the pull.
- DispelScarring Touch
Curse that grows every 5s; remove it or the player dies to the third tick.
An interrupt key. Void gladiators chain-cast in overlapping windows, so two short-cooldown kicks matter more than one perfect one. Curse removal cleans the lingering scars between rounds.
Build a party for this keyThis dungeon isn't live on retail servers yet — notes are based on pre-release testing and get replaced with confirmed numbers when Midnight Season 2 launches.
Windwalker Monk
Spear Hand Strike (15s kick)
Shortest interrupt in the game covers the overlapping Void Channels alone.
Devastation Evoker
Quell + Unravel
Ranged kick plus absorb removal on the void shields.
Frost Mage
Remove Curse + Counterspell
Handles both mandatory mechanics: curse removal and a second kick.
Discipline Priest
Pain Suppression + Barrier
Discipline's externals answer Unmaking and Void Surge on the same cooldown plan.
Elemental Shaman
Thunderstorm
Knockback resets the summoned aberrations into the cleave.
Arena rounds
Two casters cast at once — assign kicks left and right before the pull.
Curse that grows every 5s; remove it or the player dies to the third tick.
Between-round adds
Slow-walking adds — knockback or grip them into the cleave.
Interrupt gauntlet
Casts every 12s — a single kicker will not cover it.
Expanding rift; keep the boss near a wall so the room stays open.
Curse on two players — decurse before the next volley lands.
Two-target damage split
Both bosses hit the tank simultaneously; stagger tank cooldowns.
Party-wide magic damage — magic damage reduction shines here.
Final boss
Lethal hit on one player — immunity, external, or a big personal.
Spawning voidzones; keep one clean quadrant for the burn phase.
Kick or the fight becomes an add-management run.