Sightless Seers
TrashCasters between blackouts
- InterruptBlinding Flare
Party-wide accuracy debuff — silence or kick, it comes back fast.
- Raid damageGloomshield
Absorb shield — burn it or the pack drags into the next blackout.
A movement key: blackout phases and charging adds punish slow groups more than they punish squishy ones. Slows, roots and a group speed boost do more here than raw throughput.
Build a party for this keyThis dungeon isn't live on retail servers yet — notes are based on pre-release testing and get replaced with confirmed numbers when Midnight Season 2 launches.
Restoration Shaman
Spirit Link + Wind Rush Totem
Wind Rush covers the Blackout repositions and Spirit Link smooths Gloom Nova.
Protection Paladin
Blessing of Freedom
Frees Pinning Shard instantly and keeps the tank mobile through Stampede.
Frost Mage
Frost Nova + Cone of Cold
Best-in-slot slows and roots for the charger waves.
Havoc Demon Hunter
Chaos Nova + Fel Rush
Mobility plus an AoE stop for the Vale Chargers.
Augmentation Evoker
Rescue + Time Spiral
Pulls a rooted player out and gives the group extra movement uptime.
Casters between blackouts
Party-wide accuracy debuff — silence or kick, it comes back fast.
Absorb shield — burn it or the pack drags into the next blackout.
Fast melee adds
Fixates and charges; root or slow to keep them off the healer.
Positioning boss
Room goes dark — stand in the lit patch or take stacking damage.
Roots one player in place; break it or use a personal movement ability.
Pulsing party damage during the dark phase — rotate cooldowns.
Add-control boss
Waves of chargers — slows and roots turn this into free cleave time.
Frontal on the tank; face away from the group.
Final boss
Full-room darkness — move to the marked safe ring before it lands.
Heavy party hit right after Blackout; pre-plan the raid cooldown.
Summon cast — kick it, extra adds during Blackout end runs.