The Blinding Vale dungeon icon

The Blinding Vale

BV

A movement key: blackout phases and charging adds punish slow groups more than they punish squishy ones. Slows, roots and a group speed boost do more here than raw throughput.

Build a party for this key

This dungeon isn't live on retail servers yet — notes are based on pre-release testing and get replaced with confirmed numbers when Midnight Season 2 launches.

Specs that make this key easier

  • Restoration Shaman

    Restoration Shaman

    Spirit Link + Wind Rush Totem

    Wind Rush covers the Blackout repositions and Spirit Link smooths Gloom Nova.

  • Protection Paladin

    Protection Paladin

    Blessing of Freedom

    Frees Pinning Shard instantly and keeps the tank mobile through Stampede.

  • Frost Mage

    Frost Mage

    Frost Nova + Cone of Cold

    Best-in-slot slows and roots for the charger waves.

  • Havoc Demon Hunter

    Havoc Demon Hunter

    Chaos Nova + Fel Rush

    Mobility plus an AoE stop for the Vale Chargers.

  • Augmentation Evoker

    Augmentation Evoker

    Rescue + Time Spiral

    Pulls a rooted player out and gives the group extra movement uptime.

Trash callouts

Sightless Seers

Trash

Casters between blackouts

  • InterruptBlinding Flare

    Party-wide accuracy debuff — silence or kick, it comes back fast.

  • Raid damageGloomshield

    Absorb shield — burn it or the pack drags into the next blackout.

Vale Chargers

Trash

Fast melee adds

  • Stop / CCHeadlong Rush

    Fixates and charges; root or slow to keep them off the healer.

Bosses

Warden Ilthys

Boss

Positioning boss

  • MovementVeil of Night

    Room goes dark — stand in the lit patch or take stacking damage.

  • MovementPinning Shard

    Roots one player in place; break it or use a personal movement ability.

  • Raid damageGloom Nova

    Pulsing party damage during the dark phase — rotate cooldowns.

The Vale Herd

Boss

Add-control boss

  • Stop / CCStampede

    Waves of chargers — slows and roots turn this into free cleave time.

  • TankTrample

    Frontal on the tank; face away from the group.

Umbral Matriarch

Boss

Final boss

  • MovementBlackout

    Full-room darkness — move to the marked safe ring before it lands.

  • CooldownShadow Lash

    Heavy party hit right after Blackout; pre-plan the raid cooldown.

  • InterruptCall the Blind

    Summon cast — kick it, extra adds during Blackout end runs.