Kings' Rest dungeon icon

Kings' Rest

KR

4 bosses (The Golden Serpent, Mchimba the Embalmer, The Council of Tribes, Dazar, The First King) with 7 interrupt targets, 5 dispels, 5 purges worth assigning before you pull.

KR at a glance

Bosses
4
Interrupt targets
7
Dispels
5
Purges
5

Specs that make it easier: Windwalker Monk, Restoration Shaman, Beast Mastery Hunter.

Updated 2026-08-23

Interrupts, dispels & purges

Specs that make this key easier

  • Windwalker Monk

    Windwalker Monk

    Spear Hand Strike

    7 casts have to be kicked, like Hex Volley and Bind Soul — a second reliable interrupt keeps the rotation covered.

  • Restoration Shaman

    Restoration Shaman

    Purify Spirit + Poison Cleansing Totem

    5 dispels to cover, including Pit of Despair and Lingering Fluid — a healer with a wide dispel kit removes them on demand.

  • Beast Mastery Hunter

    Beast Mastery Hunter

    Tranquilizing Shot

    5 enrages/buffs need stripping, such as Bound by Shadow and Ancestral Fury.

  • Discipline Priest

    Discipline Priest

    Pain Suppression + Power Word: Barrier

    Spike damage on Serpentine Gust and Tail Thrash (4 calls) is answered by an external cooldown or immunity.

  • Brewmaster Monk

    Brewmaster Monk

    Ring of Peace + Leg Sweep

    Boss abilities like Awakening Slam want hard stops or CC on adds (1 calls).

Bosses

Route & pull tips

  • You will need to pull every mob in this dungeon to make trash count.
  • Minions of Zul can be instantly killed using a purge, or by breaking the shield, and are very annoying to deal with otherwise.
  • You can pull the 2nd boss room in two pulls, one for each side.
  • In the Hallway to the 3rd boss, make sure to defeat the Healing Tide Totems as quickly as possible.
  • For Shadow of Zul, players need to be in the soaks at all times. Spread out with the circles, and purge the Minions of Zul when they spawn.
  • On Dazar, when Gilded Destruction is cast, spears will summon on your location so be ready to move! Kings' Rest