Zanchuli Witch-Doctors
TrashTomb casters
- InterruptShadow Bolt Volley
Party-wide damage — this is the kick that keeps the healer alive.
- DispelHex
Curse on a player; remove or lose a DPS for the pull.
A long, trash-heavy tomb run with hard-hitting casters and a boss lineup that punishes missed kicks. Interrupts, curse removal and tank externals carry the key.
Build a party for this keyProtection Paladin
Blessing of Protection + Cleanse
Immunity for Land of Kings and curse removal on the witch-doctor Hexes.
Discipline Priest
Pain Suppression + Rapture
Externals for Merged Might and absorbs through Warsong.
Blood Death Knight
Death Grip + Anti-Magic Zone
Pulls the Golden Serpent adds together and blankets Shadow Bolt Volley.
Arcane Mage
Remove Curse + Counterspell
Second kicker plus the curse removal Mchimba's room needs.
Protection Warrior
Shockwave + Rallying Cry
AoE stop for Spirit of the Kings and party health for Dessication.
Tomb casters
Party-wide damage — this is the kick that keeps the healer alive.
Curse on a player; remove or lose a DPS for the pull.
Mchimba's room
Puddle of stacking damage — kick or the room becomes unstandable.
Add-control boss
Spawns gold adds — stun and cleave them before they merge.
Boss burrows and reappears; group up on the marked spot.
Healing check
Ground fire spreads across the room — burn fast, space is limited.
A player is trapped; free them immediately or they die.
Party damage plus a healing reduction — cooldown it.
Three bosses, rotating mechanics
Zanazal's cast — highest kick priority in the fight.
Empowered melee on the tank — externals when two bosses are active.
Party damage phase; pre-heal and stack for AoE healing.
Final boss
Ramping party damage — rotate raid cooldowns across the phases.
Heavy execute hit on the tank; immunity or a big external.
Adds spawn — stun them and burn before Warsong overlaps.